Add chess.chesstb: pure-Python prober for chesstb endgame tablebases#1194
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Add chess.chesstb: pure-Python prober for chesstb endgame tablebases#1194noobpwnftw wants to merge 1 commit into
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chesstb (https://github.com/noobpwnftw/chesstb) ships three table types per material: 50-move-rule-aware WDL (with cursed/blessed classes), DTC (distance-to-conversion), and a DTM50 pack that answers both the unbounded DTM and the exact 50MR DTM at any halfmove clock. This adds chess/chesstb.py, a faithful pure-Python re-implementation of the reference C++ prober (no native extension; depends only on the standard library's lzma plus a small bundled LZ4-block decoder). It covers the position index (symmetry canonicalization, king/pawn slice managers, binomial piece-group ranking, index-permutation layout), all three decoders, and the probe orchestration (dropped-frame one-ply-minimax reconstruction for shrunk files, the en-passant overlay, and DTM50 halfmove-clock layer selection). API mirrors chess.syzygy: open_tablebase(); probe_wdl/probe_dtz/probe_dtm return signed values; probe_dtm50 returns (wdl, plies); get_* are non-raising. Validated bit-for-bit against the reference C++ prober across all 145 shipped <=5-man materials and every halfmove-clock layer. A small fixture set (data/chesstb) drives ChesstbTestCase. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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Add
chess.chesstb: pure-Python prober for chesstb endgame tablebasesWhat this adds
A new module,
chess.chesstb, that probes the chesstb endgametablebase format directly from
chess.Boardpositions — in the same spirit asthe existing
chess.syzygyandchess.gaviotamodules.chesstb ships three table types per material:
.lzw.lzdtc.lzdtm50API
get_wdl/get_dtz/get_dtmare non-raising variants returning a default(
None) when no table is available.probe(board, rule50=0)returns the fullstructured result (all fields at once).
Why pure Python
chess.syzygyis pure Python; this follows suit. The module depends only onpython-chessand the standard library:lzmawithFORMAT_RAW(the C++side uses the LZMA SDK with props appended at each block tail).
(~30 lines) supporting the optional LZ4 dictionary. No new dependency.
The position index (symmetry canonicalization, king/pawn slice managers, the
binomial piece-group ranking, the radix-composed board index and the
index-permutation layout) and the probe orchestration (dropped-frame one-ply
minimax reconstruction for shrunk files, the en-passant overlay, and the DTM50
halfmove-clock layer selection) are faithful re-implementations of the C++
src/probelibrary. Square numbering already matches python-chess exactly(a1=0 … h8=63), so boards are consumed directly.
Validation
Every value is validated bit-for-bit against the reference C++ prober
(
tests/probe_fen) by enumerating positions and comparing WDL, DTC/dtz, DTMand DTM50 in lockstep:
0 mismatches.
materials (exercising the CONST/SINGLE/DOUBLE/MULTI changepoint state machine,
the draw-end hint, and
recover_mate_at_hmc) — 0 mismatches.and the asymmetric one-ply-minimax derive (109 of 145 materials ship a dropped
frame) — 0 mismatches.
Black) — verified against the oracle.
reference
lz4C library on every shipped WDL table.A self-contained
test_chesstb.pypins representative expected values (no C++build required) and skips when no tables are present.
Scope / future work
probe_root_*(Fathom-style root move ranking) is not yet ported..lzdtmtable is intentionally not read: DTM is served fromthe
.lzdtm50pack (layer 0), which supersedes it.mmapanda native-accelerated LZ4 path. Correctness, not speed, is the goal here.